Master of Business Analytics
Macquarie University
CRICOS 0100139 · Provider 00002J
at Torrens University Australia · Adelaide, South Australia
CRICOS course code
118474H
CRICOS provider code
03389E
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
1.5 years
Tuition (whole course)
A$56,250 total
Per year
A$33,621/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
The Advanced Diploma of Game Programming at Torrens University Australia is a practical, coding-heavy qualification for people who want to build games rather than just play them. Over 1.5 years you work in C++ and C#, write gameplay systems, and get to grips with the maths that makes 3D worlds behave, vectors, matrices, physics. You also learn how engines like Unity and Unreal are put together under the hood, which matters when you're debugging why a character keeps falling through the floor.
Australian qualifications sit on the Australian Qualifications Framework (AQF). An advanced diploma is a shorter, hands-on qualification below bachelor level, and this one runs for 1.5 years of full-time study. You'll study a set of units of study, each worth credit points, usually delivered across trimesters. Expect a mix of lectures, labs and studio-style classes where you're writing code most days. The final stage typically involves a capstone project where you build a small game or a working prototype with a team, mirroring how studios actually ship titles. Assessment is mostly practical, you submit code, builds and documentation, not just exams.
You'll spend time on programming fundamentals, object-oriented design, data structures and algorithms, then move into game-specific areas like graphics programming, AI for games, and multiplayer networking. There's usually a focus on working with version control (Git), debugging tools and build pipelines, the unglamorous stuff that separates a hobbyist from someone a studio will hire. You'll also cover how to optimise code so a game runs smoothly on different hardware.
This suits school leavers who want a fast route into the games industry without committing to a full three-year bachelor degree, as well as career changers with some coding experience who want to specialise. If you've taught yourself Unity or Godot at home and want proper structure, it's a good fit. It's also a stepping stone, some students use it to pathway into a bachelor degree with credit for prior study, though you should confirm the exact credit arrangements with Torrens. International students should note the English requirement: IELTS Academic 6.0–6.5 overall is the common standard for courses at this level. While studying in Australia on a student visa you can work up to 48 hours per fortnight, and after graduating you may be eligible for the Temporary Graduate visa (subclass 485) post-study work stream. Check the official CRICOS entry (course code 118474H) and Torrens' page for current details, including tuition.
Hiring industries include game development studios (concentrated in Melbourne, Brisbane and Sydney), mobile app companies, defence contractors, e-learning providers and digital agencies.
It typically takes 1.5 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$56,250 total. Fees change yearly, confirm with an advisor.
Junior game programmer, working on gameplay systems, UI or tools at Australian game studios.Gameplay engineer, implementing mechanics, physics and player controls.Tools programmer, building the internal software other developers use to make levels and assets.Mobile game developer...
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