Bachelor of Game Design and Development
Macquarie University
CRICOS 099144K · Provider 00002J
at TAFE NSW Technical and Further Education Commission; TAFE NSW Higher Education · Sydney, New South Wales
CRICOS course code
095553C
CRICOS provider code
00591E
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
2 years
Tuition (whole course)
A$44,120 total
Per year
A$22,060/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
The Associate Degree of 3D Art and Animation is a two-year higher education qualification taught at TAFE NSW. It sits at the associate degree level on the Australian Qualifications Framework, which means it is a shorter, more applied qualification than a three-year bachelor degree but still a recognised higher education award. The course is built around the practical skills that studios actually use: 3D modelling, texturing, rigging, animation, lighting, rendering and compositing. You will spend a lot of time in computer labs working through software workflows, building assets from scratch, and learning how a shot moves from concept art to a finished frame. Assessment is typically project-based, so your portfolio grows as you go rather than being crammed into exam week.
Australian associate degrees are structured around units of study, each with a set credit point value. At TAFE NSW the academic year usually runs across two or three study periods, and you accumulate credit points as you pass units. The course includes core units in 3D production and animation principles, plus electives that let you lean towards character work, environment art, or visual effects. A capstone-style project in your final study period pulls the skills together, and some students use it as a showreel piece for job applications. Work-integrated learning is common in this field: many students do an industry placement or a live studio brief with a production company, which counts towards their course credit. Because TAFE NSW has strong links with the Australian screen and games sectors, placements often happen with small studios, animation houses or post-production outfits.
What you actually learn is a mix of art and technical craft. You will study anatomy and form so your characters move believably, colour and light so your scenes read clearly, and the maths behind rigging so joints bend the right way. You will also learn pipeline basics, how to name files, hand off work, and hit a deadline, because that is what studios expect from a junior artist. By the end you should be able to take a brief, model and texture an asset, animate it, light it, and render a short sequence. You will also have a portfolio and a showreel, which matter more than grades in this industry.
This course suits people who like making things and are happy to sit at a computer for long stretches. It is a good fit if you want to work in games, film, television, advertising or online content, and you would rather learn by doing than by writing essays. It also works for career changers who already have some design or art background and want a structured, two-year pathway into the industry. If you are an international student, you can work up to 48 hours per fortnight while your course is in session, and after you finish you may be eligible for the Temporary Graduate visa (subclass 485) post-study work stream. English proficiency is required for entry, with IELTS Academic 6.0–6.5 overall as the common standard for this level. Check the official CRICOS listing and the TAFE NSW course page for current unit details, intake dates and tuition.
Australian industries that hire these roles include game development, film and television production, post-production and visual effects, advertising and design agencies, and online content studios. Many of these are concentrated in Sydney, Melbourne, Brisbane and the Gold Coast, though remote work is common. TAFE NSW's industry connections can help with placements and first jobs, but you should confirm current opportunities through the official course page.
It typically takes 2 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$44,120 total. Fees change yearly, confirm with an advisor.
3D Modeller, build characters, props and environments for games, film and television studios.Animator, create movement for characters and objects in animation, visual effects and advertising.Texture Artist, paint and apply surface detail to 3D models so they look believable in a...
Macquarie University
CRICOS 099144K · Provider 00002J
Macquarie University
CRICOS 110739H · Provider 00002J
Monash University
CRICOS 044094C · Provider 00008C
Monash University
CRICOS 077238G · Provider 00008C
Monash University
CRICOS 083680F · Provider 00008C
Monash University
CRICOS 085345E · Provider 00008C