Bachelor of Games and Interactivity (Professional)
SW Swinburne University of Technology logo
Bachelor's Degree Computer Science Full Time

Bachelor of Games and Interactivity (Professional)

at Swinburne University of Technology · Melbourne, Victoria

CRICOS course code

088396C

CRICOS provider code

00111D

This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.

Duration

3.5 years

Tuition (whole course)

A$140,000 total

Per year

A$40,000/yr

Intake

Semester 1 (Feb/Mar), Semester 2 (Jul)

About this program

The Bachelor of Games and Interactivity (Professional) at Swinburne University of Technology in Melbourne offers a dynamic and practical foundation in the design, development, and analysis of games. Over 3.5 years, students are immersed in the technical and creative aspects of the games industry, mastering game mechanics, interactive storytelling, animation, and user experience design. The curriculum is structured through a series of units of study that contribute credit points towards the completion of the degree, allowing students to build expertise sequentially from core computer science and design principles through to advanced game development topics.

The degree incorporates a strong professional element, including a mandatory work-integrated learning component that gives students the opportunity to gain real-world experience with industry partners. This hands-on approach equips graduates with practical skills in teamwork, communication, project management, and problem-solving relevant to Australia's vibrant digital and creative sectors. In addition, students may engage in a capstone project where they design, prototype, and present a complete working game or interactive experience.

This programme is well-suited to individuals passionate about digital games, interactive media, and creative storytelling, who are seeking a blend of technical ability and creative flair. Graduates emerge with a versatile skill set that is in demand across entertainment, simulation, education, and more. English language proficiency is required as per Swinburne and Australian visa regulations, and international students should confirm individual requirements and additional details on the official Swinburne website. Eligible graduates may also benefit from the Temporary Graduate visa (subclass 485) post-study work stream, and all students have work rights up to 48 hours per fortnight during study.

Entry requirements

English: International applicants must evidence English proficiency. IELTS Academic 6.0–6.5 overall is the common undergraduate and coursework-postgraduate standard, rising to 7.0–7.5 for teaching, nursing, medicine, law and social work. TOEFL iBT, PTE Academic, Cambridge C1 Advanced and the university’s own English programmes are accepted as equivalents; the Department of Home Affairs sets a separate English threshold for the Student visa itself.
International students: Registered on CRICOS for international students. A Confirmation of Enrolment (CoE) for this course supports a Student visa (subclass 500) application; Overseas Student Health Cover is required for the full duration.

Career outcomes

  • Game designer in Australian studios and start-ups
  • Gameplay programmer for development houses
  • Level designer or narrative designer for creative agencies
  • User experience (UX) designer in interactive media
  • Producer or project coordinator in digital entertainment
  • 3D artist/animator in the animation and film sector
  • Roles in serious games and simulation for education, training, or health
  • Positions across Australia’s rapidly growing gaming and digital media industries

Frequently asked questions

How long is the Bachelor of Games and Interactivity (Professional) at Swinburne University of Technology?

It typically takes 3.5 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).

How much is the tuition?

Tuition is around A$140,000 total. Fees change yearly, confirm with an advisor.

What are the career outcomes?

Game designer in Australian studios and start-upsGameplay programmer for development housesLevel designer or narrative designer for creative agenciesUser experience (UX) designer in interactive mediaProducer or project coordinator in digital entertainment3D artist/animator in the...

Guides for this subject and the application

All guides →

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