CRICOS 0101509 · Provider 00002J
at Adelaide University · Adelaide, South Australia
CRICOS course code
115919H
CRICOS provider code
04249J
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
2 years
Tuition (whole course)
A$95,600 total
Per year
A$47,800/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
This master's degree is for people who want to build the technology behind immersive experiences. That means virtual reality, augmented reality, mixed reality and the tools that drive them. You'll spend two years working across the software and hardware side of the field: real-time 3D engines, spatial computing, interactive media programming, user experience for headsets and mobile devices, and the pipelines that get content from a studio into a headset. The course sits in the information technology subject area, so expect a technical spine rather than a purely creative one. You'll write code, work with game engines and graphics APIs, and learn how immersive systems are put together and tested.
Australian master's degrees are structured around units of study, each worth a set number of credit points. A two-year master's typically runs over four semesters or trimesters, with full-time students taking a standard load each term and building up the credit points needed to graduate. The first year usually covers core units, and the second year gives you room for electives and a substantial final project. At this level, that capstone is often a research thesis or an industry-linked project where you design, build and evaluate an immersive system. Assessment is a mix of practical work, reports and presentations. Many IT master's programmes include work-integrated learning or an industry placement, and you should check the official course page for whether this one offers a placement option and how it is arranged.
Skills you come out with are concrete. You'll be able to prototype in a game engine, work with 3D maths and shaders, handle motion tracking and spatial mapping, and think carefully about how people actually use head-mounted displays. You'll also pick up the professional habits that IT employers expect: version control, testing, working in teams, and explaining technical decisions to people who are not engineers. Because immersive media crosses into design, health, training, education and entertainment, you'll learn to talk to clients and specialists from other fields.
This suits several kinds of applicant. You might have a bachelor's degree in IT, computer science, software engineering or a related area and want to specialise. You might come from a design, games or media background and want the technical depth to build rather than just concept. Or you might be changing careers and have the aptitude and prior study to handle programming at postgraduate level. Adelaide is a mid-sized Australian city with a growing technology and defence-adjacent sector, and the university has research groups working in this space. If you are an international student, the Temporary Graduate visa (subclass 485) post-study work stream is worth understanding, and while you study your visa generally allows 48 hours of work per fortnight. English requirements for this course are set by the university; check the official page for the exact score, and note that the Department of Home Affairs sets a separate English threshold for the Student visa itself. Tuition is published on the CRICOS register under course code 115919H.
It typically takes 2 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$95,600 total. Fees change yearly, confirm with an advisor.
Immersive media developer or XR developer, building VR and AR applications for studios, agencies and software companies.Game or real-time 3D programmer, working in engines such as Unity or Unreal on interactive products.Interaction designer or UX specialist for spatial computing,...
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