Master of International Communication
Macquarie University
CRICOS 083794G · Provider 00002J
at Academy of Interactive Technology · Sydney, New South Wales
CRICOS course code
073205E
CRICOS provider code
02155J
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
2 years
Tuition (whole course)
A$63,600 total
Per year
A$31,800/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
The Bachelor of Interactive Media (Accelerated) at the Academy of Interactive Technology is a two-year degree for people who want to make things: games, apps, interactive installations, digital campaigns, screen content. It's the same knowledge base as a three-year bachelor degree, compressed into two years by studying across trimesters rather than the standard two-semester year. That means fewer long breaks and a heavier study load each trimester. If you're coming straight from school, think about whether you want to work at that pace. If you're changing careers or already have some industry experience, the accelerated structure often suits better because you finish and get into the workforce sooner.
Australian bachelor degrees are made up of units of study, each worth a set number of credit points. You need a defined total of credit points to graduate, and the accelerated version reaches that total in two years instead of three by fitting more units into each year. Expect a mix of core units in interactive media production, design and digital storytelling, plus electives you can use to specialise. Most Australian bachelor degrees finish with a capstone unit in the final year, where you pull everything together into a substantial project. In interactive media that usually means a working piece of media, a game prototype, an interactive experience, a digital product, built to a brief and presented to a panel. Confirm the exact unit list, credit point totals and capstone requirements on the official course page, because they're the details that decide how your two years actually run.
You'll learn to take an idea from concept through to a finished interactive product. That covers design thinking, prototyping, production tools, and the technical side of building interactive work. You'll also learn to work in teams, because almost nobody in this industry builds alone, you'll do group projects where you take on a specific role, whether that's design, production, development or content. Presentation matters too. You'll get used to pitching your work, taking feedback, and revising. Assessment is mostly project-based rather than exam-based, which mirrors how the industry works: you deliver work, it gets critiqued, you improve it.
This degree suits people who are curious about how interactive media gets made and want to build a portfolio rather than just study theory. It's a good fit if you're self-directed and comfortable with a fast pace. International applicants need to evidence English proficiency, IELTS Academic 6.0–6.5 overall is the common undergraduate standard, with TOEFL iBT, PTE Academic, Cambridge C1 Advanced and the university's own English programmes accepted as equivalents. Note that the Department of Home Affairs sets a separate English threshold for the Student visa itself, so check both. On a Student visa you can work up to 48 hours per fortnight while your course is in session. After graduating, the Temporary Graduate visa (subclass 485) post-study work stream is worth looking into if you want to stay and work in Australia. Tuition is published on the CRICOS register under course code 073205E. Always confirm current fees, intake dates and entry requirements on the official page before you apply.
It typically takes 2 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$63,600 total. Fees change yearly, confirm with an advisor.
Game designer or developer, working in Australian game studios, from small indie teams to larger production houses.Interactive media producer, managing digital projects for agencies, museums, galleries and cultural organisations.Digital designer, building websites, apps and inter...
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