Bachelor of Media
Macquarie University
CRICOS 092008G · Provider 00002J
at Academy of Interactive Technology · Sydney, New South Wales
CRICOS course code
109419A
CRICOS provider code
02155J
This course is registered on the Commonwealth Register of Institutions and Courses for Overseas Students. Verify it yourself at cricos.education.gov.au before paying any fee.
Duration
2 years
Tuition (whole course)
A$42,400 total
Per year
A$21,200/yr
Intake
Semester 1 (Feb/Mar), Semester 2 (Jul)
The Associate Degree in 3D Animation at the Academy of Interactive Technology is a two-year qualification built for people who want to make animation, not just talk about it. You will spend your time on the parts of the craft that studios actually hire for: modelling characters and environments, rigging skeletons that move believably, texturing surfaces, lighting scenes, and animating performances frame by frame. Along the way you will learn the software pipelines used in Australian game studios, visual effects houses and advertising production companies, and you will finish with a showreel that demonstrates what you can do.
Australian associate degrees sit at Level 6 of the Australian Qualifications Framework, one step below a bachelor degree and one above a diploma. This one runs for two years of full-time study, usually split into semesters or trimesters with a set number of units each term. Each unit carries credit points, and you need to pass the required total to graduate. Expect a mix of studio-based subjects, technical units in 3D software, and theory units covering animation principles, visual storytelling and screen culture. Assessment is largely project-based: you build models, rigs, animated shots and short sequences, then present them for critique. Most of your learning happens in computer labs and studios, working alongside other students on shared productions.
The core skills are practical. You will learn polygonal and subdivision modelling, UV layout, texture painting, shader setup, lighting for both real-time and rendered output, character rigging, keyframe and motion-capture animation, compositing, and rendering. You will also study the twelve principles of animation and apply them to walk cycles, action sequences and dialogue shots. Teamwork matters: animation is a collaborative industry, so you will work in production groups where you take on a specialist role such as modeller, rigger, animator or lighter. By the end you should have a portfolio of finished work and a clear idea of which part of the pipeline you want to specialise in.
This degree suits school leavers who have an art or design background, career changers coming from graphic design, film, IT or illustration, and anyone who has taught themselves 3D software at home and wants formal training plus a qualification recognised in Australia. It also works as a pathway: graduates can apply for credit towards a bachelor degree in animation, games or visual effects, though the amount of credit depends on the receiving institution. The Academy of Interactive Technology is based in Sydney and has industry connections across the Australian game development and screen production sectors, which can lead to internships and studio visits. International students should note that the Student visa allows up to 48 hours of work per fortnight during study periods, and after graduating you may be eligible for the Temporary Graduate visa (subclass 485) post-study work stream. English proficiency is required for international applicants; check the official page for the exact IELTS, TOEFL or PTE scores accepted. Tuition fees are published on the CRICOS register under course code 109419A. Confirm all details, including unit lists and intake dates, on the official course page before applying.
Australian industries that hire these roles include game development, film and television post-production, advertising and marketing, architectural visualisation, education and e-learning, and simulation and defence. Many graduates start in junior or assistant roles and build a specialism over time. The Australian screen and games sectors are concentrated in Sydney, Melbourne, Brisbane and Adelaide, with remote work increasingly common.
It typically takes 2 years, with intakes in Semester 1 (Feb/Mar), Semester 2 (Jul).
Tuition is around A$42,400 total. Fees change yearly, confirm with an advisor.
3D Animator, game studios, animation houses, advertising agencies and film production companies across Australia.Character or Environment Artist, working on game titles, television series, online content and interactive media.Rigger, building and maintaining skeletal systems for...
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